辯論演講稿:論《王者榮耀》大火之後的利與弊

來源:瑞文範文網 3.46K

A popular Chinese mobile game, “King of Glory,” has come under fire for allegedly promoting an inaccurate representation of ancient Chinese history.

辯論演講稿:論《王者榮耀》大火之後的利與弊

最近大熱手遊《王者榮耀》因沒有準確表述中國歷史而受到指責。

State media outlet Guangming Daily published an article on March 28 blaming the game for “distorting history.” The article claimed that, despite using many famous names from Chinese history, "King of Glory" completely misrepresented the figures’ true stories and status.

3月28日國有媒體《光明日報》刊登了一篇文章,指責《王者榮耀》“歪曲歷史”。文章稱,儘管《王者榮耀》使用了中國曆許多人物,但是卻完全歪曲了這些人物的真實事蹟和身份。

According to the newspaper, famous poet Li Bai from the Tang Dynasty became an assassin, while noted doctor Bian Que from the Spring and Autumn Period was cast as an expert on poison. More than 60 characters in the game were based on characters from history, including many from the classic novel “Romance of the Three Kingdoms.”

據報道,在《王者榮耀》中唐朝詩人李白變成了刺客、春秋名醫扁鵲變成了下毒高手。該款遊戲中60多個角色都來自歷史人物,其中還包括許多《三國演義》中的經典人物。

“They not only travel through time and space to fight together, [the characters in the game] take on historical figures’ names with no connection at all to their experiences in history,” the newspaper argued, adding that this characteristic could easily confuse young players. Some 54 percent of the game’s players are aged between 11 and 20, the newspaper added, citing data from the game.

該篇報道表示:“這些人物不僅穿越時間空間一起戰鬥,而且雖然他們頂着歷史人物的名字,但是和他們在歷的真實經歷一點關係也沒有,”稱這些特點很容易使低齡玩家感到混淆。該篇報道引用《王者榮耀》公佈的數據指出,54%的遊戲玩家年齡在11到20歲之間。

“King of Glory” is a multiplayer online battle arena (MOBA) game designed by Tencent Games. It was launched in 20xx. In 20xx, the total revenue of the game reached 6.8 billion RMB, some 17.7 percent of the total revenue for mobile gaming in China.

《王者榮耀》是騰訊設計的一款多人在線戰術競技遊戲(MOBA),於20xx年首次上線。20xx年,這款遊戲的營收達到了68億人民幣,佔據了中國手遊市場全部營收的17.7%。

The Guangming Daily article was met with significant support and approval. Some people pointed to online search results for the historical figures, which increasingly yield information about the characters in the game rather than the real luminaries.

《光明日報》這篇文章得到了極大的支持和認可。一些人指出,如果在網上搜索這些歷史人物,出來的信息越來越多是關於遊戲中的人物,而不是真正的歷史。

However, some hit back at the accusation, arguing that games are supposed to be creative, and that “King of Glory” doesn’t purport to be set in any specific historical period.

但是一些人則對這一批評予以了反擊,認爲遊戲就應該創新,而且《王者榮耀》並不以任何特定歷史時期爲背景。

“I am aware that there are many young players, some even in primary school. Some might be affected by the game in certain ways, but it can do a lot of good if students become interested in the characters and do more research to that end,” one “King of Glory” player, who requested anonymity, told the People’s Daily Online.

一位不願透露姓名的《王者榮耀》玩家對《人民日報》表示稱:“我知道這款遊戲有許多低齡玩家,有些甚至是小學生。有些人可能會在某些方面受到這款遊戲的影響,但是這款遊戲也可以帶來很多好處——如果學生對這些人物感興趣的話,他們就會做更多的搜索和調查。”

        王者榮耀,很是霸氣的名字。論這個遊戲爲什麼這麼火,因爲相比英雄聯盟,它容易下載,容易上手,隨時隨地都可以開黑,另外,遊戲包含多種模式,從簡單到複雜,從人機作戰到人人作戰。可以說,這樣一個包含全面,簡單方便的手遊,能火成這樣不足爲奇。我們先談遊戲帶給我們什麼好處,首先,這是我們的一種娛樂方式,上班族和上學族,工作和學習累了的時候,抽出十分鐘到半個小時就能玩上一把,合理的運用,可以起到釋放壓力的效果。其次,這個遊戲中最有意思的模式就是團隊作戰,下班放學的時候,可以約上舍友,好友,同事一起開黑,增進友誼。再者,適度玩遊戲,可以提高反應速度和協調能力。

        玩遊戲,好處多多,但是,前提是適度遊戲。接下來,我們談談它帶來的弊端。前面講到玩這款遊戲的人羣從國小生到中老年,問題就在於,祖國的花朵還處在心裏成長階段,沒有多少自控力,試想,每天孩子的思想和時間都浪費在遊戲上,花朵很快就會凋零,其次,由於遊戲的方便快捷,對網的要求也不高,那麼就有很多人,打開手機就想打開遊戲,誤事誤時,影響人們的工作學習,再者,學生,同事之間討論的話題大部分都在遊戲上,那麼使得大部分友誼建立在遊戲上,可謂不堪一擊。

     總的來說,無論是王者榮耀,還是其他任何遊戲,合理利用,如果自控力不好,就卸載了吧。

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